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@@ -1,885 +1,61 @@
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-import { BoxRenderable, MouseButton, MouseEvent, RGBA, TextAttributes } from "@opentui/core"
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-import { useRenderer } from "@opentui/solid"
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-import { For, createMemo, createSignal, onCleanup, onMount, type JSX } from "solid-js"
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-import { useTheme, tint } from "../context/theme"
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-import { go, logo } from "../logo"
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+import { RGBA, TextAttributes } from "@opentui/core"
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+import { For, type JSX } from "solid-js"
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+import { tint, useTheme } from "../context/theme"
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+import { logo } from "../logo"
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-export type LogoShape = {
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- left: string[]
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- right: string[]
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-}
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-
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-type ShimmerConfig = {
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- period: number
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- rings: number
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- sweepFraction: number
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- coreWidth: number
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- coreAmp: number
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- softWidth: number
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- softAmp: number
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- tail: number
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- tailAmp: number
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- haloWidth: number
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- haloOffset: number
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- haloAmp: number
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- breathBase: number
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- noise: number
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- ambientAmp: number
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- ambientCenter: number
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- ambientWidth: number
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- shadowMix: number
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- primaryMix: number
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- originX: number
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- originY: number
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-}
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-
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-const shimmerConfig: ShimmerConfig = {
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- period: 4600,
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- rings: 2,
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- sweepFraction: 1,
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- coreWidth: 1.2,
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- coreAmp: 1.9,
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- softWidth: 10,
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- softAmp: 1.6,
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- tail: 5,
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- tailAmp: 0.64,
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- haloWidth: 4.3,
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- haloOffset: 0.6,
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- haloAmp: 0.16,
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- breathBase: 0.04,
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- noise: 0.1,
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- ambientAmp: 0.36,
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- ambientCenter: 0.5,
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- ambientWidth: 0.34,
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- shadowMix: 0.1,
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- primaryMix: 0.3,
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- originX: 4.5,
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- originY: 13.5,
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-}
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-
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-// Shadow markers (rendered chars in parens):
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-// _ = full shadow cell (space with bg=shadow)
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-// ^ = letter top, shadow bottom (▀ with fg=letter, bg=shadow)
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-// ~ = shadow top only (▀ with fg=shadow)
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-const GAP = 1
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-const WIDTH = 0.76
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-const GAIN = 2.3
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-const FLASH = 2.15
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-const TRAIL = 0.28
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-const SWELL = 0.24
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-const WIDE = 1.85
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-const DRIFT = 1.45
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-const EXPAND = 1.62
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-const LIFE = 1020
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-const CHARGE = 3000
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-const HOLD = 90
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-const SINK = 40
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-const ARC = 2.2
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-const FORK = 1.2
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-const DIM = 1.04
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-const KICK = 0.86
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-const LAG = 60
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-const SUCK = 0.34
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-const SHIMMER_IN = 60
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-const SHIMMER_OUT = 2.8
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-const TRACE = 0.033
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-const TAIL = 1.8
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-const TRACE_IN = 200
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-const GLOW_OUT = 1600
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-const PEAK = RGBA.fromInts(255, 255, 255)
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-
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-type Ring = {
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- x: number
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- y: number
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- at: number
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- force: number
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- kick: number
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-}
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-
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-type Hold = {
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- x: number
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- y: number
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- at: number
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- glyph: number | undefined
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-}
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-
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-type Release = {
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- x: number
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- y: number
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- at: number
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- glyph: number | undefined
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- level: number
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- rise: number
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-}
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-
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-type Glow = {
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- glyph: number
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- at: number
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- force: number
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-}
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-
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-type Frame = {
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- t: number
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- list: Ring[]
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- hold: Hold | undefined
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- release: Release | undefined
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- glow: Glow | undefined
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- spark: number
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-}
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-
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-const NEAR = [
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- [1, 0],
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- [1, 1],
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- [0, 1],
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- [-1, 1],
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- [-1, 0],
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- [-1, -1],
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- [0, -1],
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- [1, -1],
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-] as const
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-
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-type Trace = {
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- glyph: number
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- i: number
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- l: number
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-}
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-
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-function clamp(n: number) {
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- return Math.max(0, Math.min(1, n))
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-}
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-
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-function lerp(a: number, b: number, t: number) {
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- return a + (b - a) * clamp(t)
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-}
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-
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-function ease(t: number) {
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- const p = clamp(t)
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- return p * p * (3 - 2 * p)
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-}
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-
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-function push(t: number) {
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- const p = clamp(t)
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- return ease(p * p)
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-}
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-
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-function ramp(t: number, start: number, end: number) {
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- if (end <= start) return ease(t >= end ? 1 : 0)
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- return ease((t - start) / (end - start))
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-}
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-
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-function glow(base: RGBA, theme: ReturnType<typeof useTheme>["theme"], n: number) {
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- const mid = tint(base, theme.primary, 0.84)
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- const top = tint(theme.primary, PEAK, 0.96)
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- if (n <= 1) return tint(base, mid, Math.min(1, Math.sqrt(Math.max(0, n)) * 1.14))
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- return tint(mid, top, Math.min(1, 1 - Math.exp(-2.4 * (n - 1))))
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-}
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-
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-function shade(base: RGBA, theme: ReturnType<typeof useTheme>["theme"], n: number) {
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- if (n >= 0) return glow(base, theme, n)
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- return tint(base, theme.background, Math.min(0.82, -n * 0.64))
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-}
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-
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-function ghost(n: number, scale: number) {
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- if (n < 0) return n
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- return n * scale
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-}
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-
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-function noise(x: number, y: number, t: number) {
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- const n = Math.sin(x * 12.9898 + y * 78.233 + t * 0.043) * 43758.5453
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- return n - Math.floor(n)
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-}
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-
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-function lit(char: string) {
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- return char !== " " && char !== "_" && char !== "~" && char !== ","
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-}
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-
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-function key(x: number, y: number) {
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- return `${x},${y}`
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-}
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-
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-function route(list: Array<{ x: number; y: number }>) {
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- const left = new Map(list.map((item) => [key(item.x, item.y), item]))
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- const path: Array<{ x: number; y: number }> = []
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- let cur = [...left.values()].sort((a, b) => a.y - b.y || a.x - b.x)[0]
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- let dir = { x: 1, y: 0 }
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-
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- while (cur) {
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- path.push(cur)
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- left.delete(key(cur.x, cur.y))
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- if (!left.size) return path
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-
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- const next = NEAR.map(([dx, dy]) => left.get(key(cur.x + dx, cur.y + dy)))
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- .filter((item): item is { x: number; y: number } => !!item)
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- .sort((a, b) => {
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- const ax = a.x - cur.x
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- const ay = a.y - cur.y
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- const bx = b.x - cur.x
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- const by = b.y - cur.y
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- const adot = ax * dir.x + ay * dir.y
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- const bdot = bx * dir.x + by * dir.y
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- if (adot !== bdot) return bdot - adot
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- return Math.abs(ax) + Math.abs(ay) - (Math.abs(bx) + Math.abs(by))
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- })[0]
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-
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- if (!next) {
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- cur = [...left.values()].sort((a, b) => {
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- const da = (a.x - cur.x) ** 2 + (a.y - cur.y) ** 2
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- const db = (b.x - cur.x) ** 2 + (b.y - cur.y) ** 2
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- return da - db
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- })[0]
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- dir = { x: 1, y: 0 }
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- continue
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- }
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-
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- dir = { x: next.x - cur.x, y: next.y - cur.y }
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- cur = next
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- }
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-
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- return path
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-}
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-
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-function mapGlyphs(full: string[]) {
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- const cells = [] as Array<{ x: number; y: number }>
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-
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- for (let y = 0; y < full.length; y++) {
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- for (let x = 0; x < (full[y]?.length ?? 0); x++) {
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- if (lit(full[y]?.[x] ?? " ")) cells.push({ x, y })
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- }
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- }
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-
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- const all = new Map(cells.map((item) => [key(item.x, item.y), item]))
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- const seen = new Set<string>()
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- const glyph = new Map<string, number>()
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- const trace = new Map<string, Trace>()
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- const center = new Map<number, { x: number; y: number }>()
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- let id = 0
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-
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- for (const item of cells) {
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- const start = key(item.x, item.y)
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- if (seen.has(start)) continue
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- const stack = [item]
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- const part = [] as Array<{ x: number; y: number }>
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- seen.add(start)
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-
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- while (stack.length) {
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- const cur = stack.pop()!
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- part.push(cur)
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- glyph.set(key(cur.x, cur.y), id)
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- for (const [dx, dy] of NEAR) {
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- const next = all.get(key(cur.x + dx, cur.y + dy))
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- if (!next) continue
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- const mark = key(next.x, next.y)
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- if (seen.has(mark)) continue
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- seen.add(mark)
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- stack.push(next)
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- }
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- }
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-
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- const path = route(part)
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- path.forEach((cell, i) => trace.set(key(cell.x, cell.y), { glyph: id, i, l: path.length }))
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- center.set(id, {
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- x: part.reduce((sum, item) => sum + item.x, 0) / part.length + 0.5,
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- y: (part.reduce((sum, item) => sum + item.y, 0) / part.length) * 2 + 1,
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- })
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- id++
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- }
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-
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- return { glyph, trace, center }
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-}
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-
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-type LogoContext = {
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- LEFT: number
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- FULL: string[]
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- SPAN: number
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- MAP: ReturnType<typeof mapGlyphs>
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- shape: LogoShape
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-}
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-
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-function build(shape: LogoShape): LogoContext {
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- const LEFT = shape.left[0]?.length ?? 0
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- const FULL = shape.left.map((line, i) => line + " ".repeat(GAP) + shape.right[i])
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- const SPAN = Math.hypot(FULL[0]?.length ?? 0, FULL.length * 2) * 0.94
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- return { LEFT, FULL, SPAN, MAP: mapGlyphs(FULL), shape }
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-}
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-
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-const DEFAULT = build(logo)
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-const GO = build(go)
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-
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-function shimmer(x: number, y: number, frame: Frame, ctx: LogoContext) {
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- return frame.list.reduce((best, item) => {
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- const age = frame.t - item.at
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- if (age < SHIMMER_IN || age > LIFE) return best
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- const dx = x + 0.5 - item.x
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- const dy = y * 2 + 1 - item.y
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- const dist = Math.hypot(dx, dy)
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- const p = age / LIFE
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- const r = ctx.SPAN * (1 - (1 - p) ** EXPAND)
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- const lag = r - dist
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- if (lag < 0.18 || lag > SHIMMER_OUT) return best
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- const band = Math.exp(-(((lag - 1.05) / 0.68) ** 2))
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- const wobble = 0.5 + 0.5 * Math.sin(frame.t * 0.035 + x * 0.9 + y * 1.7)
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- const n = band * wobble * (1 - p) ** 1.45
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- if (n > best) return n
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- return best
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- }, 0)
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-}
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-
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-function remain(x: number, y: number, item: Release, t: number, ctx: LogoContext) {
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- const age = t - item.at
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- if (age < 0 || age > LIFE) return 0
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- const p = age / LIFE
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- const dx = x + 0.5 - item.x - 0.5
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- const dy = y * 2 + 1 - item.y * 2 - 1
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- const dist = Math.hypot(dx, dy)
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- const r = ctx.SPAN * (1 - (1 - p) ** EXPAND)
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- if (dist > r) return 1
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- return clamp((r - dist) / 1.35 < 1 ? 1 - (r - dist) / 1.35 : 0)
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-}
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-
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-function wave(x: number, y: number, frame: Frame, live: boolean, ctx: LogoContext) {
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- return frame.list.reduce((sum, item) => {
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- const age = frame.t - item.at
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- if (age < 0 || age > LIFE) return sum
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- const p = age / LIFE
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- const dx = x + 0.5 - item.x
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- const dy = y * 2 + 1 - item.y
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- const dist = Math.hypot(dx, dy)
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- const r = ctx.SPAN * (1 - (1 - p) ** EXPAND)
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- const fade = (1 - p) ** 1.32
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- const j = 1.02 + noise(x + item.x * 0.7, y + item.y * 0.7, item.at * 0.002 + age * 0.06) * 0.52
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- const edge = Math.exp(-(((dist - r) / WIDTH) ** 2)) * GAIN * fade * item.force * j
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- const swell = Math.exp(-(((dist - Math.max(0, r - DRIFT)) / WIDE) ** 2)) * SWELL * fade * item.force
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- const trail = dist < r ? Math.exp(-(r - dist) / 2.4) * TRAIL * fade * item.force * lerp(0.92, 1.22, j) : 0
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- const flash = Math.exp(-(dist * dist) / 3.2) * FLASH * item.force * Math.max(0, 1 - age / 140) * lerp(0.95, 1.18, j)
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- const kick = Math.exp(-(dist * dist) / 2) * item.kick * Math.max(0, 1 - age / 100)
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- const suck = Math.exp(-(((dist - 1.25) / 0.75) ** 2)) * item.kick * SUCK * Math.max(0, 1 - age / 110)
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- const wake = live && dist < r ? Math.exp(-(r - dist) / 1.25) * 0.32 * fade : 0
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- return sum + edge + swell + trail + flash + wake - kick - suck
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- }, 0)
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-}
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-
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-function field(x: number, y: number, frame: Frame, ctx: LogoContext) {
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- const held = frame.hold
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- const rest = frame.release
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- const item = held ?? rest
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- if (!item) return 0
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- const rise = held ? ramp(frame.t - held.at, HOLD, CHARGE) : rest!.rise
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- const level = held ? push(rise) : rest!.level
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- const body = rise
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- const storm = level * level
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- const sink = held ? ramp(frame.t - held.at, SINK, CHARGE) : rest!.rise
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- const dx = x + 0.5 - item.x - 0.5
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- const dy = y * 2 + 1 - item.y * 2 - 1
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- const dist = Math.hypot(dx, dy)
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- const angle = Math.atan2(dy, dx)
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- const spin = frame.t * lerp(0.008, 0.018, storm)
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- const dim = lerp(0, DIM, sink) * lerp(0.99, 1.01, 0.5 + 0.5 * Math.sin(frame.t * 0.014))
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- const core = Math.exp(-(dist * dist) / Math.max(0.22, lerp(0.22, 3.2, body))) * lerp(0.42, 2.45, body)
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- const shell =
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- Math.exp(-(((dist - lerp(0.16, 2.05, body)) / Math.max(0.18, lerp(0.18, 0.82, body))) ** 2)) * lerp(0.1, 0.95, body)
|
|
|
- const ember =
|
|
|
- Math.exp(-(((dist - lerp(0.45, 2.65, body)) / Math.max(0.14, lerp(0.14, 0.62, body))) ** 2)) *
|
|
|
- lerp(0.02, 0.78, body)
|
|
|
- const arc = Math.max(0, Math.cos(angle * 3 - spin + frame.spark * 2.2)) ** 8
|
|
|
- const seam = Math.max(0, Math.cos(angle * 5 + spin * 1.55)) ** 12
|
|
|
- const ring = Math.exp(-(((dist - lerp(1.05, 3, level)) / 0.48) ** 2)) * arc * lerp(0.03, 0.5 + ARC, storm)
|
|
|
- const fork = Math.exp(-(((dist - (1.55 + storm * 2.1)) / 0.36) ** 2)) * seam * storm * FORK
|
|
|
- const spark = Math.max(0, noise(x, y, frame.t) - lerp(0.94, 0.66, storm)) * lerp(0, 5.4, storm)
|
|
|
- const glitch = spark * Math.exp(-dist / Math.max(1.2, 3.1 - storm))
|
|
|
- const crack = Math.max(0, Math.cos((dx - dy) * 1.6 + spin * 2.1)) ** 18
|
|
|
- const lash = crack * Math.exp(-(((dist - (1.95 + storm * 2)) / 0.28) ** 2)) * storm * 1.1
|
|
|
- const flicker =
|
|
|
- Math.max(0, noise(item.x * 3.1, item.y * 2.7, frame.t * 1.7) - 0.72) *
|
|
|
- Math.exp(-(dist * dist) / 0.15) *
|
|
|
- lerp(0.08, 0.42, body)
|
|
|
- const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t, ctx) : 1
|
|
|
- return (core + shell + ember + ring + fork + glitch + lash + flicker - dim) * fade
|
|
|
-}
|
|
|
-
|
|
|
-function pick(x: number, y: number, frame: Frame, ctx: LogoContext) {
|
|
|
- const held = frame.hold
|
|
|
- const rest = frame.release
|
|
|
- const item = held ?? rest
|
|
|
- if (!item) return 0
|
|
|
- const rise = held ? ramp(frame.t - held.at, HOLD, CHARGE) : rest!.rise
|
|
|
- const dx = x + 0.5 - item.x - 0.5
|
|
|
- const dy = y * 2 + 1 - item.y * 2 - 1
|
|
|
- const dist = Math.hypot(dx, dy)
|
|
|
- const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t, ctx) : 1
|
|
|
- return Math.exp(-(dist * dist) / 1.7) * lerp(0.2, 0.96, rise) * fade
|
|
|
-}
|
|
|
-
|
|
|
-function select(x: number, y: number, ctx: LogoContext) {
|
|
|
- const direct = ctx.MAP.glyph.get(key(x, y))
|
|
|
- if (direct !== undefined) return direct
|
|
|
-
|
|
|
- const near = NEAR.map(([dx, dy]) => ctx.MAP.glyph.get(key(x + dx, y + dy))).find(
|
|
|
- (item): item is number => item !== undefined,
|
|
|
- )
|
|
|
- return near
|
|
|
-}
|
|
|
-
|
|
|
-function trace(x: number, y: number, frame: Frame, ctx: LogoContext) {
|
|
|
- const held = frame.hold
|
|
|
- const rest = frame.release
|
|
|
- const item = held ?? rest
|
|
|
- if (!item || item.glyph === undefined) return 0
|
|
|
- const step = ctx.MAP.trace.get(key(x, y))
|
|
|
- if (!step || step.glyph !== item.glyph || step.l < 2) return 0
|
|
|
- const age = frame.t - item.at
|
|
|
- const rise = held ? ramp(age, HOLD, CHARGE) : rest!.rise
|
|
|
- const appear = held ? ramp(age, 0, TRACE_IN) : 1
|
|
|
- const speed = lerp(TRACE * 0.48, TRACE * 0.88, rise)
|
|
|
- const head = (age * speed) % step.l
|
|
|
- const dist = Math.min(Math.abs(step.i - head), step.l - Math.abs(step.i - head))
|
|
|
- const tail = (head - TAIL + step.l) % step.l
|
|
|
- const lag = Math.min(Math.abs(step.i - tail), step.l - Math.abs(step.i - tail))
|
|
|
- const fade = frame.release && !frame.hold ? remain(x, y, frame.release, frame.t, ctx) : 1
|
|
|
- const core = Math.exp(-((dist / 1.05) ** 2)) * lerp(0.8, 2.35, rise)
|
|
|
- const glow = Math.exp(-((dist / 1.85) ** 2)) * lerp(0.08, 0.34, rise)
|
|
|
- const trail = Math.exp(-((lag / 1.45) ** 2)) * lerp(0.04, 0.42, rise)
|
|
|
- return (core + glow + trail) * appear * fade
|
|
|
-}
|
|
|
-
|
|
|
-function idle(
|
|
|
- x: number,
|
|
|
- pixelY: number,
|
|
|
- frame: Frame,
|
|
|
- ctx: LogoContext,
|
|
|
- state: IdleState,
|
|
|
-): { glow: number; peak: number; primary: number } {
|
|
|
- const cfg = state.cfg
|
|
|
- const dx = x + 0.5 - cfg.originX
|
|
|
- const dy = pixelY - cfg.originY
|
|
|
- const dist = Math.hypot(dx, dy)
|
|
|
- const angle = Math.atan2(dy, dx)
|
|
|
- const wob1 = noise(x * 0.32, pixelY * 0.25, frame.t * 0.0005) - 0.5
|
|
|
- const wob2 = noise(x * 0.12, pixelY * 0.08, frame.t * 0.00022) - 0.5
|
|
|
- const ripple = Math.sin(angle * 3 + frame.t * 0.0012) * 0.3
|
|
|
- const jitter = (wob1 * 0.55 + wob2 * 0.32 + ripple * 0.18) * cfg.noise
|
|
|
- const traveled = dist + jitter
|
|
|
- let glow = 0
|
|
|
- let peak = 0
|
|
|
- let halo = 0
|
|
|
- let primary = 0
|
|
|
- let ambient = 0
|
|
|
- for (const active of state.active) {
|
|
|
- const head = active.head
|
|
|
- const eased = active.eased
|
|
|
- const delta = traveled - head
|
|
|
- // Use shallower exponent (1.6 vs 2) for softer edges on the Gaussians
|
|
|
- // so adjacent pixels have smaller brightness deltas
|
|
|
- const core = Math.exp(-(Math.abs(delta / cfg.coreWidth) ** 1.8))
|
|
|
- const soft = Math.exp(-(Math.abs(delta / cfg.softWidth) ** 1.6))
|
|
|
- const tailRange = cfg.tail * 2.6
|
|
|
- const tail = delta < 0 && delta > -tailRange ? (1 + delta / tailRange) ** 2.6 : 0
|
|
|
- const haloDelta = delta + cfg.haloOffset
|
|
|
- const haloBand = Math.exp(-(Math.abs(haloDelta / cfg.haloWidth) ** 1.6))
|
|
|
- glow += (soft * cfg.softAmp + tail * cfg.tailAmp) * eased
|
|
|
- peak += core * cfg.coreAmp * eased
|
|
|
- halo += haloBand * cfg.haloAmp * eased
|
|
|
- // Primary-tinted fringe follows the halo (which trails behind the core) and the tail
|
|
|
- primary += (haloBand + tail * 0.6) * eased
|
|
|
- ambient += active.ambient
|
|
|
- }
|
|
|
- ambient /= state.rings
|
|
|
- return {
|
|
|
- glow: glow / state.rings,
|
|
|
- peak: cfg.breathBase + ambient + (peak + halo) / state.rings,
|
|
|
- primary: (primary / state.rings) * cfg.primaryMix,
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-function bloom(x: number, y: number, frame: Frame, ctx: LogoContext) {
|
|
|
- const item = frame.glow
|
|
|
- if (!item) return 0
|
|
|
- const glyph = ctx.MAP.glyph.get(key(x, y))
|
|
|
- if (glyph !== item.glyph) return 0
|
|
|
- const age = frame.t - item.at
|
|
|
- if (age < 0 || age > GLOW_OUT) return 0
|
|
|
- const p = age / GLOW_OUT
|
|
|
- const flash = (1 - p) ** 2
|
|
|
- const dx = x + 0.5 - ctx.MAP.center.get(item.glyph)!.x
|
|
|
- const dy = y * 2 + 1 - ctx.MAP.center.get(item.glyph)!.y
|
|
|
- const bias = Math.exp(-((Math.hypot(dx, dy) / 2.8) ** 2))
|
|
|
- return lerp(item.force, item.force * 0.18, p) * lerp(0.72, 1.1, bias) * flash
|
|
|
-}
|
|
|
-
|
|
|
-type IdleState = {
|
|
|
- cfg: ShimmerConfig
|
|
|
- reach: number
|
|
|
- rings: number
|
|
|
- active: Array<{
|
|
|
- head: number
|
|
|
- eased: number
|
|
|
- ambient: number
|
|
|
- }>
|
|
|
-}
|
|
|
-
|
|
|
-function buildIdleState(t: number, ctx: LogoContext): IdleState {
|
|
|
- const cfg = shimmerConfig
|
|
|
- const w = ctx.FULL[0]?.length ?? 1
|
|
|
- const h = ctx.FULL.length * 2
|
|
|
- const corners: [number, number][] = [
|
|
|
- [0, 0],
|
|
|
- [w, 0],
|
|
|
- [0, h],
|
|
|
- [w, h],
|
|
|
- ]
|
|
|
- let maxCorner = 0
|
|
|
- for (const [cx, cy] of corners) {
|
|
|
- const d = Math.hypot(cx - cfg.originX, cy - cfg.originY)
|
|
|
- if (d > maxCorner) maxCorner = d
|
|
|
- }
|
|
|
- const reach = maxCorner + cfg.tail * 2
|
|
|
- const rings = Math.max(1, Math.floor(cfg.rings))
|
|
|
- const active = [] as IdleState["active"]
|
|
|
- for (let i = 0; i < rings; i++) {
|
|
|
- const offset = i / rings
|
|
|
- const cyclePhase = (t / cfg.period + offset) % 1
|
|
|
- if (cyclePhase >= cfg.sweepFraction) continue
|
|
|
- const phase = cyclePhase / cfg.sweepFraction
|
|
|
- const envelope = Math.sin(phase * Math.PI)
|
|
|
- const eased = envelope * envelope * (3 - 2 * envelope)
|
|
|
- const d = (phase - cfg.ambientCenter) / cfg.ambientWidth
|
|
|
- active.push({
|
|
|
- head: phase * reach,
|
|
|
- eased,
|
|
|
- ambient: Math.abs(d) < 1 ? (1 - d * d) ** 2 * cfg.ambientAmp : 0,
|
|
|
- })
|
|
|
- }
|
|
|
- return { cfg, reach, rings, active }
|
|
|
-}
|
|
|
-
|
|
|
-export function Logo(props: { shape?: LogoShape; ink?: RGBA; idle?: boolean } = {}) {
|
|
|
- const ctx = props.shape ? build(props.shape) : DEFAULT
|
|
|
+export function Logo() {
|
|
|
const { theme } = useTheme()
|
|
|
- const renderer = useRenderer()
|
|
|
- const [rings, setRings] = createSignal<Ring[]>([])
|
|
|
- const [hold, setHold] = createSignal<Hold>()
|
|
|
- const [release, setRelease] = createSignal<Release>()
|
|
|
- const [glow, setGlow] = createSignal<Glow>()
|
|
|
- const [now, setNow] = createSignal(0)
|
|
|
- let box: BoxRenderable | undefined
|
|
|
- let timer: ReturnType<typeof setInterval> | undefined
|
|
|
-
|
|
|
- const stop = () => {
|
|
|
- if (!timer) return
|
|
|
- clearInterval(timer)
|
|
|
- timer = undefined
|
|
|
- }
|
|
|
-
|
|
|
- const tick = () => {
|
|
|
- const t = performance.now()
|
|
|
- setNow(t)
|
|
|
- const item = hold()
|
|
|
- if (item && t - item.at >= CHARGE) {
|
|
|
- burst(item.x, item.y)
|
|
|
- }
|
|
|
- let live = false
|
|
|
- setRings((list) => {
|
|
|
- const next = list.filter((item) => t - item.at < LIFE)
|
|
|
- live = next.length > 0
|
|
|
- return next
|
|
|
- })
|
|
|
- const flash = glow()
|
|
|
- if (flash && t - flash.at >= GLOW_OUT) {
|
|
|
- setGlow(undefined)
|
|
|
- }
|
|
|
- if (!live) setRelease(undefined)
|
|
|
- if (live || hold() || release() || glow()) return
|
|
|
- if (props.idle) return
|
|
|
- stop()
|
|
|
- }
|
|
|
-
|
|
|
- const start = () => {
|
|
|
- if (timer) return
|
|
|
- timer = setInterval(tick, 16)
|
|
|
- }
|
|
|
-
|
|
|
- onCleanup(() => {
|
|
|
- stop()
|
|
|
- })
|
|
|
-
|
|
|
- onMount(() => {
|
|
|
- if (!props.idle) return
|
|
|
- setNow(performance.now())
|
|
|
- start()
|
|
|
- })
|
|
|
-
|
|
|
- const hit = (x: number, y: number) => {
|
|
|
- const char = ctx.FULL[y]?.[x]
|
|
|
- return char !== undefined && char !== " "
|
|
|
- }
|
|
|
-
|
|
|
- const press = (x: number, y: number, t: number) => {
|
|
|
- const last = hold()
|
|
|
- if (last) burst(last.x, last.y)
|
|
|
- setNow(t)
|
|
|
- if (!last) setRelease(undefined)
|
|
|
- setHold({ x, y, at: t, glyph: select(x, y, ctx) })
|
|
|
- start()
|
|
|
- }
|
|
|
-
|
|
|
- const burst = (x: number, y: number) => {
|
|
|
- const item = hold()
|
|
|
- if (!item) return
|
|
|
- const t = performance.now()
|
|
|
- const age = t - item.at
|
|
|
- const rise = ramp(age, HOLD, CHARGE)
|
|
|
- const level = push(rise)
|
|
|
- setHold(undefined)
|
|
|
- setRelease({ x, y, at: t, glyph: item.glyph, level, rise })
|
|
|
- if (item.glyph !== undefined) {
|
|
|
- setGlow({ glyph: item.glyph, at: t, force: lerp(0.18, 1.5, rise * level) })
|
|
|
- }
|
|
|
- setRings((list) => [
|
|
|
- ...list,
|
|
|
- {
|
|
|
- x: x + 0.5,
|
|
|
- y: y * 2 + 1,
|
|
|
- at: t,
|
|
|
- force: lerp(0.82, 2.55, level),
|
|
|
- kick: lerp(0.32, 0.32 + KICK, level),
|
|
|
- },
|
|
|
- ])
|
|
|
- setNow(t)
|
|
|
- start()
|
|
|
- }
|
|
|
-
|
|
|
- const frame = createMemo(() => {
|
|
|
- const t = now()
|
|
|
- const item = hold()
|
|
|
- return {
|
|
|
- t,
|
|
|
- list: rings(),
|
|
|
- hold: item,
|
|
|
- release: release(),
|
|
|
- glow: glow(),
|
|
|
- spark: item ? noise(item.x, item.y, t) : 0,
|
|
|
- }
|
|
|
- })
|
|
|
-
|
|
|
- const dusk = createMemo(() => {
|
|
|
- const base = frame()
|
|
|
- const t = base.t - LAG
|
|
|
- const item = base.hold
|
|
|
- return {
|
|
|
- t,
|
|
|
- list: base.list,
|
|
|
- hold: item,
|
|
|
- release: base.release,
|
|
|
- glow: base.glow,
|
|
|
- spark: item ? noise(item.x, item.y, t) : 0,
|
|
|
- }
|
|
|
- })
|
|
|
|
|
|
- const idleState = createMemo(() => (props.idle ? buildIdleState(frame().t, ctx) : undefined))
|
|
|
- const useSubpixelBlocks = () => renderer.capabilities?.rgb === true
|
|
|
-
|
|
|
- const renderLine = (
|
|
|
- line: string,
|
|
|
- y: number,
|
|
|
- ink: RGBA,
|
|
|
- bold: boolean,
|
|
|
- off: number,
|
|
|
- frame: Frame,
|
|
|
- dusk: Frame,
|
|
|
- state: IdleState | undefined,
|
|
|
- ): JSX.Element[] => {
|
|
|
- const shadow = tint(theme.background, ink, 0.25)
|
|
|
+ const renderLine = (line: string, fg: RGBA, bold: boolean): JSX.Element[] => {
|
|
|
+ const shadow = tint(theme.background, fg, 0.25)
|
|
|
const attrs = bold ? TextAttributes.BOLD : undefined
|
|
|
-
|
|
|
- return Array.from(line).map((char, i) => {
|
|
|
- if (char === " ") {
|
|
|
- return (
|
|
|
- <text fg={ink} attributes={attrs} selectable={false}>
|
|
|
- {char}
|
|
|
- </text>
|
|
|
- )
|
|
|
- }
|
|
|
-
|
|
|
- const h = field(off + i, y, frame, ctx)
|
|
|
- const charLit = lit(char)
|
|
|
- // Sub-pixel sampling: cells are 2 pixels tall. Sample at top (y*2) and bottom (y*2+1) pixel rows.
|
|
|
- const pulseTop = state ? idle(off + i, y * 2, frame, ctx, state) : { glow: 0, peak: 0, primary: 0 }
|
|
|
- const pulseBot = state ? idle(off + i, y * 2 + 1, frame, ctx, state) : { glow: 0, peak: 0, primary: 0 }
|
|
|
- const peakMixTop = charLit ? Math.min(1, pulseTop.peak) : 0
|
|
|
- const peakMixBot = charLit ? Math.min(1, pulseBot.peak) : 0
|
|
|
- const primaryMixTop = charLit ? Math.min(1, pulseTop.primary) : 0
|
|
|
- const primaryMixBot = charLit ? Math.min(1, pulseBot.primary) : 0
|
|
|
- // Layer primary tint first, then white peak on top — so the halo/tail pulls toward primary,
|
|
|
- // while the bright core stays pure white
|
|
|
- const inkTopTint = primaryMixTop > 0 ? tint(ink, theme.primary, primaryMixTop) : ink
|
|
|
- const inkBotTint = primaryMixBot > 0 ? tint(ink, theme.primary, primaryMixBot) : ink
|
|
|
- const inkTop = peakMixTop > 0 ? tint(inkTopTint, PEAK, peakMixTop) : inkTopTint
|
|
|
- const inkBot = peakMixBot > 0 ? tint(inkBotTint, PEAK, peakMixBot) : inkBotTint
|
|
|
- // For the non-peak-aware brightness channels, use the average of top/bot
|
|
|
- const pulse = {
|
|
|
- glow: (pulseTop.glow + pulseBot.glow) / 2,
|
|
|
- peak: (pulseTop.peak + pulseBot.peak) / 2,
|
|
|
- primary: (pulseTop.primary + pulseBot.primary) / 2,
|
|
|
- }
|
|
|
- const peakMix = charLit ? Math.min(1, pulse.peak) : 0
|
|
|
- const primaryMix = charLit ? Math.min(1, pulse.primary) : 0
|
|
|
- const inkPrimary = primaryMix > 0 ? tint(ink, theme.primary, primaryMix) : ink
|
|
|
- const inkTinted = peakMix > 0 ? tint(inkPrimary, PEAK, peakMix) : inkPrimary
|
|
|
- const shadowMixCfg = state?.cfg.shadowMix ?? shimmerConfig.shadowMix
|
|
|
- const shadowMixTop = Math.min(1, pulseTop.peak * shadowMixCfg)
|
|
|
- const shadowMixBot = Math.min(1, pulseBot.peak * shadowMixCfg)
|
|
|
- const shadowTop = shadowMixTop > 0 ? tint(shadow, PEAK, shadowMixTop) : shadow
|
|
|
- const shadowBot = shadowMixBot > 0 ? tint(shadow, PEAK, shadowMixBot) : shadow
|
|
|
- const shadowMix = Math.min(1, pulse.peak * shadowMixCfg)
|
|
|
- const shadowTinted = shadowMix > 0 ? tint(shadow, PEAK, shadowMix) : shadow
|
|
|
- const n = wave(off + i, y, frame, charLit, ctx) + h
|
|
|
- const s = wave(off + i, y, dusk, false, ctx) + h
|
|
|
- const p = charLit ? pick(off + i, y, frame, ctx) : 0
|
|
|
- const e = charLit ? trace(off + i, y, frame, ctx) : 0
|
|
|
- const b = charLit ? bloom(off + i, y, frame, ctx) : 0
|
|
|
- const q = shimmer(off + i, y, frame, ctx)
|
|
|
-
|
|
|
+ return Array.from(line).map((char) => {
|
|
|
if (char === "_") {
|
|
|
return (
|
|
|
- <text
|
|
|
- fg={shade(inkTinted, theme, s * 0.08)}
|
|
|
- bg={shade(shadowTinted, theme, ghost(s, 0.24) + ghost(q, 0.06))}
|
|
|
- attributes={attrs}
|
|
|
- selectable={false}
|
|
|
- >
|
|
|
+ <text fg={fg} bg={shadow} attributes={attrs} selectable={false}>
|
|
|
{" "}
|
|
|
</text>
|
|
|
)
|
|
|
}
|
|
|
-
|
|
|
if (char === "^") {
|
|
|
return (
|
|
|
- <text
|
|
|
- fg={shade(inkTop, theme, n + p + e + b)}
|
|
|
- bg={shade(shadowBot, theme, ghost(s, 0.18) + ghost(q, 0.05) + ghost(b, 0.08))}
|
|
|
- attributes={attrs}
|
|
|
- selectable={false}
|
|
|
- >
|
|
|
+ <text fg={fg} bg={shadow} attributes={attrs} selectable={false}>
|
|
|
▀
|
|
|
</text>
|
|
|
)
|
|
|
}
|
|
|
-
|
|
|
if (char === "~") {
|
|
|
return (
|
|
|
- <text fg={shade(shadowTop, theme, ghost(s, 0.22) + ghost(q, 0.05))} attributes={attrs} selectable={false}>
|
|
|
+ <text fg={shadow} attributes={attrs} selectable={false}>
|
|
|
▀
|
|
|
</text>
|
|
|
)
|
|
|
}
|
|
|
-
|
|
|
if (char === ",") {
|
|
|
return (
|
|
|
- <text fg={shade(shadowBot, theme, ghost(s, 0.22) + ghost(q, 0.05))} attributes={attrs} selectable={false}>
|
|
|
+ <text fg={shadow} attributes={attrs} selectable={false}>
|
|
|
▄
|
|
|
</text>
|
|
|
)
|
|
|
}
|
|
|
-
|
|
|
- // Solid █: render as ▀ so the top pixel (fg) and bottom pixel (bg) can carry independent shimmer values
|
|
|
- if (char === "█" && useSubpixelBlocks()) {
|
|
|
- return (
|
|
|
- <text
|
|
|
- fg={shade(inkTop, theme, n + p + e + b)}
|
|
|
- bg={shade(inkBot, theme, n + p + e + b)}
|
|
|
- attributes={attrs}
|
|
|
- selectable={false}
|
|
|
- >
|
|
|
- ▀
|
|
|
- </text>
|
|
|
- )
|
|
|
- }
|
|
|
-
|
|
|
- // ▀ top-half-lit: fg uses top-pixel sample, bg stays transparent/panel
|
|
|
- if (char === "▀") {
|
|
|
- return (
|
|
|
- <text fg={shade(inkTop, theme, n + p + e + b)} attributes={attrs} selectable={false}>
|
|
|
- ▀
|
|
|
- </text>
|
|
|
- )
|
|
|
- }
|
|
|
-
|
|
|
- // ▄ bottom-half-lit: fg uses bottom-pixel sample
|
|
|
- if (char === "▄") {
|
|
|
- return (
|
|
|
- <text fg={shade(inkBot, theme, n + p + e + b)} attributes={attrs} selectable={false}>
|
|
|
- ▄
|
|
|
- </text>
|
|
|
- )
|
|
|
- }
|
|
|
-
|
|
|
return (
|
|
|
- <text fg={shade(inkTinted, theme, n + p + e + b)} attributes={attrs} selectable={false}>
|
|
|
+ <text fg={fg} attributes={attrs} selectable={false}>
|
|
|
{char}
|
|
|
</text>
|
|
|
)
|
|
|
})
|
|
|
}
|
|
|
|
|
|
- const mouse = (evt: MouseEvent) => {
|
|
|
- if (!box) return
|
|
|
- if ((evt.type === "down" || evt.type === "drag") && evt.button === MouseButton.LEFT) {
|
|
|
- const x = evt.x - box.x
|
|
|
- const y = evt.y - box.y
|
|
|
- if (!hit(x, y)) return
|
|
|
- if (evt.type === "drag" && hold()) return
|
|
|
- evt.preventDefault()
|
|
|
- evt.stopPropagation()
|
|
|
- const t = performance.now()
|
|
|
- press(x, y, t)
|
|
|
- return
|
|
|
- }
|
|
|
-
|
|
|
- if (!hold()) return
|
|
|
- if (evt.type === "up") {
|
|
|
- const item = hold()
|
|
|
- if (!item) return
|
|
|
- burst(item.x, item.y)
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
return (
|
|
|
- <box ref={(item: BoxRenderable) => (box = item)}>
|
|
|
- <box
|
|
|
- position="absolute"
|
|
|
- top={0}
|
|
|
- left={0}
|
|
|
- width={ctx.FULL[0]?.length ?? 0}
|
|
|
- height={ctx.FULL.length}
|
|
|
- zIndex={1}
|
|
|
- onMouse={mouse}
|
|
|
- />
|
|
|
- <For each={ctx.shape.left}>
|
|
|
+ <box>
|
|
|
+ <For each={logo.left}>
|
|
|
{(line, index) => (
|
|
|
<box flexDirection="row" gap={1}>
|
|
|
- <box flexDirection="row">
|
|
|
- {renderLine(line, index(), props.ink ?? theme.textMuted, !!props.ink, 0, frame(), dusk(), idleState())}
|
|
|
- </box>
|
|
|
- <box flexDirection="row">
|
|
|
- {renderLine(
|
|
|
- ctx.shape.right[index()],
|
|
|
- index(),
|
|
|
- props.ink ?? theme.text,
|
|
|
- true,
|
|
|
- ctx.LEFT + GAP,
|
|
|
- frame(),
|
|
|
- dusk(),
|
|
|
- idleState(),
|
|
|
- )}
|
|
|
- </box>
|
|
|
+ <box flexDirection="row">{renderLine(line, theme.textMuted, false)}</box>
|
|
|
+ <box flexDirection="row">{renderLine(logo.right[index()], theme.text, true)}</box>
|
|
|
</box>
|
|
|
)}
|
|
|
</For>
|
|
|
</box>
|
|
|
)
|
|
|
}
|
|
|
-
|
|
|
-export function GoLogo() {
|
|
|
- const { theme } = useTheme()
|
|
|
- const base = tint(theme.background, theme.text, 0.62)
|
|
|
- return <Logo shape={go} ink={base} idle />
|
|
|
-}
|