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- # Copyright (c) 2018-present, Facebook, Inc.
- # All rights reserved.
- #
- # This source code is licensed under the license found in the
- # LICENSE file in the root directory of this source tree.
- #
- import numpy as np
- import torch
- from video_pose.common.utils import wrap
- from video_pose.common.quaternion import qrot, qinverse
- def normalize_screen_coordinates(X, w, h):
- assert X.shape[-1] == 2
-
- # Normalize so that [0, w] is mapped to [-1, 1], while preserving the aspect ratio
- return X/w*2 - [1, h/w]
-
- def image_coordinates(X, w, h):
- assert X.shape[-1] == 2
-
- # Reverse camera frame normalization
- return (X + [1, h/w])*w/2
-
- def world_to_camera(X, R, t):
- Rt = wrap(qinverse, R) # Invert rotation
- return wrap(qrot, np.tile(Rt, (*X.shape[:-1], 1)), X - t) # Rotate and translate
-
- def camera_to_world(X, R, t):
- return wrap(qrot, np.tile(R, (*X.shape[:-1], 1)), X) + t
-
- def project_to_2d(X, camera_params):
- """
- Project 3D points to 2D using the Human3.6M camera projection function.
- This is a differentiable and batched reimplementation of the original MATLAB script.
-
- Arguments:
- X -- 3D points in *camera space* to transform (N, *, 3)
- camera_params -- intrinsic parameteres (N, 2+2+3+2=9)
- """
- assert X.shape[-1] == 3
- assert len(camera_params.shape) == 2
- assert camera_params.shape[-1] == 9
- assert X.shape[0] == camera_params.shape[0]
-
- while len(camera_params.shape) < len(X.shape):
- camera_params = camera_params.unsqueeze(1)
-
- f = camera_params[..., :2]
- c = camera_params[..., 2:4]
- k = camera_params[..., 4:7]
- p = camera_params[..., 7:]
-
- XX = torch.clamp(X[..., :2] / X[..., 2:], min=-1, max=1)
- r2 = torch.sum(XX[..., :2]**2, dim=len(XX.shape)-1, keepdim=True)
- radial = 1 + torch.sum(k * torch.cat((r2, r2**2, r2**3), dim=len(r2.shape)-1), dim=len(r2.shape)-1, keepdim=True)
- tan = torch.sum(p*XX, dim=len(XX.shape)-1, keepdim=True)
- XXX = XX*(radial + tan) + p*r2
-
- return f*XXX + c
- def project_to_2d_linear(X, camera_params):
- """
- Project 3D points to 2D using only linear parameters (focal length and principal point).
-
- Arguments:
- X -- 3D points in *camera space* to transform (N, *, 3)
- camera_params -- intrinsic parameteres (N, 2+2+3+2=9)
- """
- assert X.shape[-1] == 3
- assert len(camera_params.shape) == 2
- assert camera_params.shape[-1] == 9
- assert X.shape[0] == camera_params.shape[0]
-
- while len(camera_params.shape) < len(X.shape):
- camera_params = camera_params.unsqueeze(1)
-
- f = camera_params[..., :2]
- c = camera_params[..., 2:4]
-
- XX = torch.clamp(X[..., :2] / X[..., 2:], min=-1, max=1)
-
- return f*XX + c
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